Six strands map onto CBSE's Computational Thinking and AI competencies; the last two extend beyond the framework.
| Logical Thinking via Puzzles | Constraint satisfaction, deduction, elimination, spatial reasoning and optimisation, developed through interactive puzzles. |
| Programming Fundamentals | A scaffolded path from visual block coding to text-based coding in p5.js and Python, and on to AI-assisted coding. |
| Data Analysis & Representation | Reading, sorting, filtering, visualising and reasoning with real-world datasets. |
| AI Foundations | How AI perceives, learns, decides and errs: rules versus learned models, training data, neural networks, bias and the limits of AI. |
| Doing More with AI | Directing AI to create and build, with an emphasis on precise prompting and human verification. |
| Critical Reasoning | Distinguishing fact from opinion and claims from evidence, identifying assumptions and flaws, and evaluating arguments, advertisements and media. |
| Digital Literacy & Awareness | Online safety, privacy, media literacy, and understanding how everyday digital systems work. |
| Simulations and Modeling | Using AI-assisted simulations to model and explore real-world and counter-intuitive systems. |
| Grade | CBSE competency at this grade | Sample Mindspark modules | How Mindspark covers it |
|---|---|---|---|
| G5 | Follow multi-step rules: sequences, grid movement, transfers and swaps, ordering by attributes. | Artist 1-5Maze Maps 1-4Cafe Cashier |
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| G6 | Combine operations and logical conditions; constrained grid paths; tell necessary from redundant steps. | Story Maker 1-5Conditional Golf 1-2Music Maker 1-2 |
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| G7 | Conditional branching, pathfinding with decision points, if-then reasoning and consistency checks. | T-shirt Sorter 1-3Conditional Golf 3-4Music Maker Create |
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| G8 | Conditional logic, sequential decisions under limits, and optimisation for maximum or minimum outcomes. | Knapsack PuzzlePixel Art CreateCafe Cashier |
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| Grade | CBSE competency at this grade | Sample Mindspark modules | How Mindspark covers it |
|---|---|---|---|
| G5 | Identify progressive patterns with multiple changes across numbers, shapes and letters. | Decode ColoursAlphamess 1-2Sketch This |
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| G6 | Extend and justify patterns with simultaneous changes; alternation, grouping and dependency rules. | Animal SortingSkyscrapers 1Music Maker 3 |
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| G7 | Multi-rule, nested and algebraic patterns using variables and functional relationships. | Pixel Art 1-2Music Maker 1-3Decode Colours |
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| G8 | Patterns in powers and numerical structures; relationships across representations; conditional rules. | Pixel Art CreateSkyscrapers 2Recursive Trees |
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| Grade | CBSE competency at this grade | Sample Mindspark modules | How Mindspark covers it |
|---|---|---|---|
| G5 | Break problems with interconnected clues from tables, transfers and grouping conditions. | Animal SudokuFutoshikiTransit Tally |
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| G6 | Interdependent clues and constraints; cross-reference data; conditional rules for grouping and elimination. | FutoshikiBattleshipIce Cream InspectionBook Bazaar |
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| G7 | Separate interconnected conditions; interpret data with dependencies; translate to structured form. | Knapsack PuzzleColour Balance 2Graph GardenOlympic Observers |
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| G8 | Separate conditions, constraints and goals; interpret networks and multi-variable cases. | Score SorterNumber NinjaNumber Ninja 2 |
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| Grade | CBSE competency at this grade | Sample Mindspark modules | How Mindspark covers it |
|---|---|---|---|
| G5 | 3-D viewpoints, flips, folds and rotations; mirror images and symmetry. | Shape Rotator3D Cross SectionsSketch This |
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| G6 | Cross-sections, combined transformations, symmetry across axes, scale and proportion. | BattleshipAnimation AdventuresPixel Art 1 |
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| G7 | 3-D transformations, nets, hidden relationships, congruence and proportional reasoning. | Pixel Art 1-2City PlannerPixel Art Create |
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| G8 | Generalise across number systems; visualise 2-D/3-D overlaps; ignore irrelevant data. | Skyscrapers 1-2City PlannerTopology |
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CBSE introduces AI at Class 6. The Grade 5 row in each table is therefore already ahead of the framework.
| Grade | CBSE competency at this grade | Sample Mindspark modules | How Mindspark covers it |
|---|---|---|---|
| G5 | Not introduced by CBSE at this grade | Training Robo |
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| G6 | What AI is; machine vs human intelligence; automation vs AI; supervised, unsupervised, reinforcement learning. | Tag TacticsReinforcement LearningTraining Robo |
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| G7 | Predictive techniques (regression, classification, clustering); the domains of Data Science, CV and NLP. | Tech TrainerTag Tactics |
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| G8 | AI as datasets, learning and prediction; the AI project cycle. | Neural Nets 1-2How LLMs Work |
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| Grade | CBSE competency at this grade | Sample Mindspark modules | How Mindspark covers it |
|---|---|---|---|
| G5 | Not introduced by CBSE at this grade | Transit Tally |
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| G6 | Organise and represent data; recognise patterns to make decisions. | Ice Cream InspectionBook BazaarScore Sorter |
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| G7 | Collect structured data; build charts; interpret trends; basic prediction on a dataset. | Graph GardenOlympic ObserversBook Bazaar |
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| G8 | How AI uses data to learn and predict; find sources of bias in datasets. | Number NinjaNumber Ninja 2Score Sorter |
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| Grade | CBSE competency at this grade | Sample Mindspark modules | How Mindspark covers it |
|---|---|---|---|
| G5 | Not introduced by CBSE at this grade | Not AlwaysHigh or Low StakesOut of Scope |
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| G6 | Ethics and digital responsibility: digital footprints, privacy, responsible behaviour. | Who's Left OutUsually Right, Still RiskySafe Plan B |
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| G7 | What bias in AI means; where AI gives unfair results; digital citizenship. | Structural BiasCost of a SlipDon't Know vs Can't Do |
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| G8 | Sources of bias in datasets; fairness and inclusivity; AI ethics as guidelines. | Bias BustersData, Not BeliefsHuman in the Loop |
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| Grade | CBSE competency at this grade | Sample Mindspark modules | How Mindspark covers it |
|---|---|---|---|
| G5 | Not introduced by CBSE at this grade | Prompt2PictureAdd the DetailBest of Four |
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| G6 | Apply AI to everyday tasks; recognise human-centred design. | Prompt2PosterOff-TargetRank Them |
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| G7 | Apply predictive techniques to a dataset using AI tools, hands-on. | Flappy WingsSharpen ItBuild a Filter |
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| G8 | Use no-code AI tools on real problems through the AI project cycle. | What Was MissingWhy It WinsTrace Each Step |
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| Grade | CBSE competency at this grade | Sample Mindspark modules | How Mindspark covers it |
|---|---|---|---|
| G5 | Internet safety as part of responsible technology use. | CyberbullyingShareWise |
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| G6 | Secure passwords, safe online behaviour, privacy and digital footprints. | Behind the FeedBehind the Feed 2 |
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| G7 | Data privacy, informed consent, and digital citizenship. | URL DetectivePage Rank Algorithm |
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| G8 | Privacy, misinformation and social impact; responsible use of AI and digital tools. | Terminal Cleanup |
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CBSE's Computational Thinking and AI curriculum has no competency for these. They are part of how Mindspark prepares children to think in a high-technology world.
Children distinguish fact from opinion and claims from evidence, identify the assumption behind an argument, find the flaw or logical fallacy, and judge whether an advertisement or survey proves what it claims. In Fact Detective they interrogate an advertising claim, separating what can be verified from what is opinion; in Fallacy Finders they spot, name and fix flawed reasoning. CBSE's framework has no competency for argument evaluation, so this strand sits wholly beyond it.
Children build and run AI-assisted simulations to model systems and test counter-intuitive ideas. In Numbers Don't Lie they use AI as a study partner to model the birthday-paradox probability; in Area vs Perimeter they manipulate a shape and watch the two measures move independently; in Apple Tree Simulator they vary sunlight, water and air quality and watch yield respond; The Monty Hall Trap and Simpson's Paradox model results that defy intuition. Modeling as a thinking tool is absent from the CBSE framework.
Mindspark AI & Digital Thinking maps in full across Grades 5-8 today, covering every CBSE Computational Thinking and AI competency for the band and beginning AI at Class 5, where CBSE begins it at Class 6. An introductory build for Grades 3-4 is planned next: the same logical foundations with a first, gentle exposure to AI ideas, with Grades 1-2 to follow in time.